On Tuesday, workers at Proletariat, the Boston-based studio Blizzard bought earlier this year to support World of Warcraft development, announced they recently filed for a union election with the National Labor Relations Board (NLRB). Proletariat is the third Activision Blizzard studio to announce a union drive in 2022, but where past campaigns at Raven Software and Blizzard Albany involved the quality assurance workers at those studios, the effort at Proletariat includes all non-management workers. The 57 workers who want to form the Proletariat Workers Alliance include animators, game designers and software engineers. The group seeks representation from the Communications Workers of America (CWA), the union that helped QA staff at Raven Software and Blizzard Albany organize.
“Everyone in the video game industry knows Activision Blizzard’s reputation for creating a hostile work environment, so earlier this year, when we heard that Blizzard was planning to acquire Proletariat, we started to discuss how we could protect the great culture we have created here,” said Dustin Yost, a software engineer at Proletariat. “By forming a union and negotiating a contract, we can make sure that we are able to continue doing our best work and create innovative experiences at the frontier of game development.”
The Proletariat Workers Alliance asked Activision Blizzard to recognize their union voluntarily. According to the group, the company has yet to respond to the request. Activision Blizzard did not immediately respond to Engadget’s comment request.
The workers at Proletariat say they aim to preserve the studio’s “progressive, human-first” benefits, including its flexible paid time off policy and robust healthcare options. Additionally,
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