Now in its second year, the Video Game Accessibility Awards have just concluded its award ceremony celebrating games that go the extra mile to help everyone play.
The awards ceremony was held via teleconference livestream on Saturday, with hosts Alanah Peace of Sony Santa Monica and Steven Spohn of AbleGamers officiating. Meanwhile, awards were presented virtually by content creators like JackSepticEye, DrLupo, GameGrumps, and even a little-known actor called Ryan Reynolds (who didn’t once mention his new Netflix movie, Project Adam).
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This year’s awards ceremony included nine categories where games can do better for disabled gamers. Those categories include Ability to Bypass, Clear Text, Input Reduction, Improve Precision, Remapping, Second Channel, Training Grounds, AI Assistance, and Peer Assistance. If the titles aren’t immediately familiar to you, we’ll provide a brief description of the awards along with the winners below.
Ability to Bypass - For games that let you skip sections that can’t be successfully engaged with.
Winner: Life is Strange: True Colors
Clear Text - For games that let you increase text legibility (such as through changing or increasing font size) in menus and subtitles.
Winner: Halo Infinite.
Input Reduction - For games that let you reduce the number of inputs required for successful action, such as a combo in a fighting game.
Winner: Before Your Eyes
Improve Precision - For games that let you fine-tune the sensitivity of inputs, such as aiming or moving.
Winner: Far Cry 6
Remapping - For games that let you remap or reconfigure the controls on various devices.
Winner: Final Fantasy XIV: Endwalker
Second
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