Sonic Frontiers is trying a lot of new things with the Blue Blur’s abilities and environment, and it remains to be seen how well they will work. For one, the game takes place on a series of huge islands that the developers have referred to as open zones. Sonic Frontiers’ use of an entire new framing device for its gameplay makes exploring its hub areas just as important as speeding through its distinct levels. Among the things players will find there are more opportunities for combat, with a focus on fighting techniques in Sonic’s repertoire not seen since Shadow the Hedgehog.
While players are solving environmental puzzles and fighting enemies of different sizes and shapes, they will also gradually be collecting Vault Keys through various means. This can be through linear stages, combat, finding them in the world, or just buying them from Big the Cat’s shop. These are used to obtain the sealed-away Chaos Emeralds, and Sonic Frontiers will change even more once players get all seven. After years of coupling him with the final fight, adding him through DLC, or excluding him entirely, Super Sonic will be playable in Sonic Frontiers’ regular gameplay, and this could set a good precedent for future titles.
Sonic Frontiers: Everything We Know About Sage So Far
Back in Sonic the Hedgehog 2 for the Genesis, Super Sonic was a reward for completionists who combed through levels and found portals to bonus levels, some of which demanded learning new skills to complete. However, the results were worth it. Not only did players get a slightly better ending, and an extra level in the case of Sonic & Knuckles, they were able to manually turn into the invincible Super Sonic after collecting enough rings. Super Sonic, and the other super
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