A producer from Sega details how the Sonic the Hedgehog movies came to be, along with why the company decided to pursue adaptations of the video games after so long. The 2020 release of the first film saw an immense amount of success despite the negative response it first received. 2022 then saw the release of a follow-up film, bringing in fan-favorite characters like Tails and Knuckles the Echidna.
With the films being such a huge success, some might wonder why it took so long for an iconic video game IP like Sonic the Hedgehog to get its own theatrical film. Fortunately, Sega Sammy senior executive officer Toru Nakahara explains how and why it did.
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In a recent interview with Pia, Nakahara states that Sonic had been a somewhat popular character in Japan, but not quite to the same level as in the Americas or Europe. He states that the elements that Sonic's personality exudes, him being a wise-cracking but good-hearted hero were all things he believed were positively viewed traits in the Western side of the world. He notes that these character traits aren't something that typically would make him beloved in Japan, but despite this, his worldwide appeal grew further as the games went on.
Nakahara continues, noting how the film first came to be due to the recent popularity of Sonic Mania's release in 2017. At the same time, he noted that Sonic'd relevance would be more with parents and adults who grew up with the franchise, with a newer generation of children possibly not knowing who the character is or why he is so popular. This presented a great opportunity for the blue blur to be re-introduced to a new set of fans using a brand-new theatrical film.
With this in mind,
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