Kingdom Hearts has been uniquely spread across platforms. The series started with a PS2 game, then began releasing installments on handhelds immediately after — games that were too relevant to the ongoing plot to be dismissed as spin-offs. Thus began Kingdom Hearts' bizarre history of releasing one or two games on a platform and then moving on to a different one. The handheld games have finally become widely available thanks to the release of Kingdom Hearts collections on console and PC, but for a while it was hard to approach any game in the franchise.
Kingdom Hearts has done its best to hold some presence in every console generation since the PS2. Seeing as how most modern handhelds are made by Nintendo, Kingdom Hearts has spent a fair amount of its history on Nintendo hardware like the 3DS. Recently, cloud versions of the entire Kingdom Hearts franchise were released on Switch under the title Kingdom Hearts Integrum Masterpiece. Even if these aren't the ideal versions of the games, it still feels right to have Kingdom Hearts be collected on the latest Nintendo handheld.
The Case for Kingdom Hearts to Take a Persona Approach
Kingdom Hearts 1 started its life on the PS2 in 2002, and in 2004 Kingdom Hearts: Chain of Memories was released on the Game Boy Advance. Kingdom Hearts 2 returned to the PS2 in 2005, and Re:Chain of Memories would finish the series' tenure on PS2 in 2007. The next five years would contain the bulk of Kingdom Hearts handheld games. Things started weakly with Kingdom Hearts Coded, an episodic phone game only released in Japan. Then 2009 would pick things up with the release of Kingdom Hearts 358/2 Days, a Nintendo DS exclusive where players got to control the members of Organization 13. This was
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