Pentiment is an upcoming narrative-driven mystery game by Obsidian Entertainment, and the mind behind it hints that it would be a great release for fans of Fallout: New Vegas. Though Pentiment’s art style and setting are vastly different from its post-apocalyptic predecessor, the title’s gameplay highlights choice-driven storytelling. Such player freedom coupled with narrative consequences was a staple in Fallout: New Vegas.
Pentiment also has a well-known game designer with a stellar track record behind it – Josh Sawyer of Obsidian Entertainment. He’s known for having worked on some great role-playing games, such as the Icewind Dale series, the Pillars of Eternity series, and most notably, Fallout: New Vegas. Now, Sawyer is the game director behind Pentiment, which is already looking promising for role-playing fans.
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Pentiment is described as a historical mystery game that focuses heavily on player choice and character development. The player character goes by the name of Andreas Maler, and he’s visiting Kiersau Abbey, a monastic scriptorium in 16th century Germany, to work on a commission. A talented artist, Maler has been tasked to work on illustrations for some illuminated manuscripts. However, his work is interrupted when he’s caught up in a murder mystery – one that persists for 25 years.
In one interview, Sawyer shares that Pentiment may be centered around mystery elements, but it’s not a detective game like L.A. Noire. It’s more of a narrative adventure, meaning it doesn’t have any of L.A. Noire’s more hardcore detective mechanics. Sawyer compares it more to games like Night in the Woods and Oxenfree, both of which have a similar gameplay perspective to Pentiment and unique art
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