How would you keep a player captivated between bouts of intense puzzle solving? In many games, the solution is to stuff some semblance of a backstory in any crevice possible: a faded family picture in the background, an awkward conversation between two long-lost friends, a slight grimace etched on the protagonist’s face as they thought about a painful memory.
But Where Cards Fall, a card-based puzzle game about stacking house-like structures and paving a route towards your goal, chose to dispense
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