The main objective of L.A. Noire is to successfully interview suspects and witnesses and then interrogate those most likely of being guilty, but it's also possible to pick every incorrect answer and still come away having successfully cracked the case. Arguably the biggest part of the gameplay loop of Team Bondi's open-world detective thriller, the interrogations required players to review evidence and read body language to determine how honest — or dishonest — suspects were with their responses. Different ratings would be applied at the end of each case, determining how successful the player was in reaching the right conclusion, but the main narrative changes little even if they end up getting everything wrong.
L.A. Noire, published by Rockstar Games, released in 2011. Set in 1940s Los Angeles, the game follows Cole Phelps, a World War II veteran who rises through the ranks of the LAPD thanks to his knack for solving cases. The depiction of this era of L.A. was met with great praise, and while L.A. Noire 2 hasn't been announced by Rockstar, there have been calls for a sequel to be made. Players begin the game when Phelps is a regular patrolman, but he eventually finds himself solving murder mysteries as the department's most popular homicide detective. Driving the interrogation system in the game is MotionScan, a proprietary technology from Team Bondi that created lifelike facial expressions from the game's characters and allowed players to actually read those expressions to judge their honesty. The game was met with mostly positive reviews, but harsh working conditions during development led to the closure of the Australian studio shortly after L.A. Noire's release.
Related: L.A. Noire 2: Why Jack Kelso Is Cole Phelps'
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