At the start of Elden Ring, player characters wake up in a windswept, cliff-perched complex called the Cathedral of Anticipation, where they can roam around, get used to the game's movement controls, and get instantly mauled by a grotesque, many-armed creature called the Grafted Scion. In true Soulslike tradition, the first enemy encountered in Elden Ring is almost (but not quite) impossible to defeat. Players who do manage to beat the Grafted Scion on their first try will get the enemy boss's armaments as their well-earned reward — a weapon and a shield with interesting skills and intriguing lore in their item descriptions.
In both the original and remake versions of Demon's Souls, FromSoftware's first Soulslike RPG, players were dropped into a starting dungeon of soul-starved foot soldiers and blue-eyed demonic knights — easy-to-defeat foes that eased players into the game's combat system. Then they received a brutal wakeup call in the form of a boss called Vanguard, a giant, blobby, axe-wielding demon capable of killing fresh Demon's Souls PCs in a single strike. Subsequent SoulslikeRPGs, including Elden Ring, would also use shockingly lethal tutorial bosses as a way to shock players out of their complacency and encourage them to approach future enemies more mindfully.
Related: How Elden Ring Keeps Dark Souls' Themes Alive In A New World
The Grafted Scion boss players encounter in the tutorial area of Elden Ring is actually a mini-boss encountered later on in the Stormveil Castle Legacy Dungeon — a deformed abomination created by grafting the limbs of dozens of Tarnished warriors onto a single human body. When player characters are defeated by this creature's multiple swords or damaging shriek attacks, they get
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