For as long as FromSoftware continues to churn out subjective masterpieces, imitators and clones will always arise, taking influence in the form of Soulslikes. Not all Soulslikes live up to the exceptional standards fans set aside for them, particularly due to their loose interpretation of the formula.
FromSoftware has earned its modern status as an emergent developer with Soulslike titles such as Dark Souls, Bloodborne, and now Elden Ring. FromSoftwareneeded to dip into traditional open-world mechanics for Elden Ring, and still somehow managed to produce open-world functionality that fans have since put on a pedestal for other open-world titles to aspire to in the future. Few games accomplish the breadth of world-building and action-RPG mechanics that FromSoftware is able to, and the Soulslike games that do are in an upper echelon for it.
Some Elden Ring Fans Think the Endings Are Too Short
One of the most intricately detailed and fascinating features in any FromSoftware game is its incredible sense of world-building. The scale of each Dark Souls game, for example, provides a wealth of fantastical mythology within its sparse environmental storytelling, and while lore can be convoluted, it is not mandatory for players to understand it entirely in order to enjoy its atmosphere.
Many games now have fans and developers ascribe the term Soulslike to them indiscriminately whether they are third-person, 2D, or any other such classification. Games such as Death’s Door, Blasphemous, Hollow Knight, Nioh, and Star Wars Jedi: Fallen Order all take at least some inspiration from FromSoftware’s Soulsborne formula, whether it is its unforgiving death mechanic, hit-and-run combat, or action-RPG progression.
However, what elevates a
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