I’m hardly alone in describing Warhammer 40,000: Chaos Gate - Daemonhunters as ‘XCOM with Space Marines.’ But now that I've gotten my hands on it, it's much clearer how that actually changes up the tactical formula. Enemy Unknown can feel like a horror game sometimes, as you're hunted by Chrysalids and Mutons through eerie crash sites and warehouses. But in Chaos Gate, there's no mistaking it: the Daemons are the prey, and you are the hunters.
That's not to say deploying into literal Hell is completely without tension. It's definitely possible to get into some bad situations if you aren't careful. But when you send your point man to kick down the doors of a massive space cathedral and send various creepy cultists scattering for cover, it's a totally different vibe from the very methodical and potentially lethal room-clearing routines I'd run in XCOM. The camera gets right down in there and punctuates each breach with enough bravado to get the message across: We're not trapped in here with these heretics. They're trapped in here with us.
And it's not empty posturing, either. Using that kind of in-your-face momentum worked out pretty well for me in a lot of situations where I found myself outnumbered. They say fortune favors the bold, and it seems like the Emperor does, too. Especially if you kit out one or two of your squad in terminator armor, which limits mobility but boosts defense, they're more than tanky enough to shrug off a few hits and let you take apart an enemy position quickly. Using grenades and the environment wisely can crush the opposition even faster, so the battles may be fast-paced, but they still reward thinking and observation skills.
You'll look great doing it, too. There's a wild amount of cosmetic
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