I've had my eye on Foxhole(opens in new tab), a top-down war MMO that models logistics and supply chains, since it first hit early access in 2017. A WW2-era military sim with dual joystick controls and battles on the scale of Planetside is immediately intriguing, but I've been waiting for it to develop into more of a game.
Now sounds like the time to give Foxhole a proper shot, because its 1.0 Inferno update coming September 28 is adding drivable trains, factories, infrastructure tools, and new weapons.
By far, the trains and factories bit sounds like the biggest deal. The new train system will enable players to «design large scale rail networks, allowing key equipment—from tanks to supplies—to be transported quickly over long distances,» developer Siegecamp wrote in its announcement. «With players needing to design and assemble their own custom track layouts, effective use of trains will have a huge impact on supply lines to the front.»
Call of Duty lied to us, in other words: war is mostly about who can move their boxes around quickly. “Amateurs talk about tactics, but professionals study logistics,” as Marine Corps Gen. Robert H. Burrow once put it.
As someone who has the best time in Squad when I'm behind the wheel of a logistics truck making supply runs, the idea of laying down railroad tracks and choo-chooing loads of ammo across the battlefield has me totally on board. (Not a coincidence that I really love Death Stranding, also.) In fact, Foxhole's revamped transportation reminds me of when Squad added helicopters, instantly transforming its logistics meta layer by lowering the time and effort required to transport soldiers. I imagine train networks will have a similar impact on Foxhole.
On the production side,
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