While the company that made it, Irrational Games is no more, BioShock is widely considered to be one of the finest games of this century. Presenting a setting dripping with dense atmosphere, a truly unique and innovative combat system, and a stellar story that is told in a rather unorthodox way, the game has stood the test of time wonderfully. Rapture is simply unforgettable, as it's a city that has fallen far from grace in little time, and protagonist Jack's place in the tale is still shocking even 15 years after the game's Xbox and PC release.
Because of its quality, it's not surprising that other developers have drawn inspiration, both subtle and overt, from the project. The environmental storytelling of BioShock was nothing new in 2007, but taking the format and implementing it into a setting that had so much narrative potential just in the way it looked was a stroke of genius. It's a philosophy that works well today, and though few have reached the lofty heights Irrational Games' did all those years ago, it's not for lack of trying.
Cut Plasmids from BioShock Explained
Perhaps the most obvious title to be influenced by BioShock, Prey released in 2017, a year that was packed withexcellent indie and AAA releases. It was developed by Arkane and is set on a space station, Talon I, making it a significantly different location to BioShock's underwater city or BioShock Infinite's 'utopia' in the sky. It's a science fiction game in both setting and aesthetics, but the atmosphere is eerily similar to Irrational Games' masterpiece since protagonist Morgan Yu is truly out of his element, much like Jack in Rapture.
Prey is the closest thing to a spiritual successor to System Shock 2, a game that BioShock is influenced by with its
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