It isn’t hard to find a boss fight among the Bloodborne roster that fans consider to be an incredible showcase for FromSoftware’s enemy design. However, even though many of these encounters are unique enough to stand out, few have the dual purpose that Bloodborne’s Vicar Amelia has as a boss and an intended speed bump for new players.
Since the difficulty of the FromSoftware catalog is often part of the draw, the experience of running into Vicar Amelia’s fast-paced encounter is more than welcome. That being said, the difficulty of Vicar Amelia holds a secondary purpose, acting as the preparation for players to grow accustomed to the new challenges that Bloodborne has in store after moving beyond the Cathedral Ward.
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With a narrative that is told subtly, a title like Bloodborne doesn’t include too many cutscenes that stop the action and thrust players into a scripted sequence to be watched instead of interacted with. So, when Vicar Amelia is introduced with a short cutscene that shows the boss shifting from a praying woman to a huge writhing beast, it really sticks with the player. That’s on top of the cutscene starting with a visual that earns Bloodborne’s bloody lore and namesake with gallons of the stuff being sprayed over the walls.
However, while Vicar Amelia’s introduction is bloody on her own sake, once the fight starts it turns bloody against the player instead. This is a boss who falls perfectly in line with the fast-paced, dodge-heavy combat of Bloodborne. Players will need to dodge into Vicar Amelia’s giant claws in order to avoid being hit, keeping their own aggression up in order to ensure that they are able to survive.
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