There’s nothing quite like the rush of ripping and tearing your way through swarms of grotesque enemies at a speed that would likely earn you a traffic violation in real life. The high-speed first-person shooter genre was majorly popular in the 1990s, once dominated by games like DOOM, Quake, Wolfenstein, and Duke Nukem 3D to name only a few. But as PC hardware and monitors have steadily grown more advanced and, by extension, capable of handling much higher frame rates, this specific flavor of shooter, known today as the “boomer shooter,” has steadily made its return with tributes like Dusk and Post Void. And now, the heavily cyberpunk-inspired Turbo Overkill seems like the next big leap in boomer shooter madness, taking its cues from the aforementioned classics and combining it all with some of the newer sensibilities introduced in games like DOOM Eternal and Wolfenstein 2: The New Colossus. But thanks to its delightfully low-res graphic style that allows it to run at some incredibly high frame rates – Turbo Overkill can spit out frame rates of 500fps or above, if you have the hardware to support it. I got to try it for myself at PAX.
The premise of Turbo Overkill is pretty basic, but entirely serviceable for a retro-inspired shooter. You’re a cyborg agent named Johnny Turbo, a mercenary sent to the neon-tinged city of Paradise to kill a whole bunch of other cyborgs, and that’s all you really need to know. Johnny is presented in a pretty irreverent light, and by that I mean the only story cinematics that exist in Turbo Overkill encompass a few short first-person cutscenes of you enacting stylized carnage, not unlike the Doom Slayer. In its favor, that’s all Turbo Overkill needs to communicate, since this shooter is all
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