Triangle Strategy made me feel like an awful person. Many games make a huge deal about the impact your decisions will have on characters and the unfolding narrative, but here the input actually feels substantial. People died due to my actions, while allegiances across a global conflict shifted and changed depending on what I believed was right. It gives this gorgeous pixel-art TRPG a level of dramatic investment I never could have expected, and for that it shines. The name is still very silly though.
After being somewhat underwhelmed by the sheer level of content and broader focus of Octopath Traveller, Triangle Strategy feels like a more mature, nuanced tale that encapsulates classical fantasy tropes with a level of melodrama that feels equal parts Final Fantasy and Game of Thrones. While the continent of Norzelia is rife with magical spells and mythical creatures, the people who call it home are subject to societal struggles that are far too real. Games in this genre often feel outlandish, so this is no small achievement.
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The land consists of three kingdoms - Glenbrook, Aesfrost, and Hyzante - all of which are living in a state of peace despite an ongoing struggle over the resources of salt and iron. The land is a powder keg waiting to explode, and a joint mining venture between neighbouring city states is the match that nefarious forces have been waiting for. Protagonist Seronoa Wolffort hails from Glenbrook, belonging to a major house that has forever been loyal to the throne. With his father growing ill, he’s entrusted with the house chair just as his betrothed, Frederica Aesfrost, arrives from the neighbouring kingdom to prepare for the wedding.
While
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