Combining every playable race and faction into one big map in Total War: Warhammer 3’s Immortal Empires campaign has meant that Creative Assembly has had to go back and make some significant adjustments to races that featured in the past two strategy games in the series. While the studio has said these changes will be smaller in scope than full reworks would be, they’re still reasonably game changing, and the devs have outlined the major changes on the way to the Lizardmen, Dark Elves, Vampire Counts, and Norsca in a recent update.
“Many races required substantial adaptations to survive in a fresh new world of war and politics,” the developers explain. “As such, while these updates won’t be quite to the same scale as what you’ll see with the Warriors of Chaos, they will nonetheless evolve their play styles in important (and meaningful) ways.”
When the Immortal Empires release date arrives, Vampire Counts players will find that they’re no longer able to raise skeleton armies for free. Skeletons will still be cheap, the studio says, but the Vampire Counts’ reliance on skeletons and Winds of Death made much of the race’s roster redundant or obsolete, and changes to the Winds of Magic system in Warhammer 3 necessitated a rethink.
To make up for the loss of their free skeletons, the Vampire Counts will get an across-the-board adjustment to its unit roster, with just about every one of them getting increased leadership. Vampire Counts will also see improvements to the Raise Dead pools, a “reshuffle” of recruitment buildings to make some beefier units available earlier, and revamped trees for tech, skills, and Bloodline effects.
The Norsca are also seeing a major change: in the original Total War: Warhammer, these raiders
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