Chaos has always been present to some degree or another in the Total War: Warhammer strategy games, but with the arrival of Total Warhammer 3, it has taken centre stage. That’s raised some important questions about the organisation of factions: Chaos isn’t just one race or faction, it spans mortals and daemons, and itself is split between the four dark Chaos gods. Creative Assembly’s Warhammer team has published a new post that dives into how the studio is handling this complex knot of interlocking factions, lords, and deities.
The upcoming Champions of Chaos DLC, which will be launching alongside the Immortal Empires campaign in August, is the focal point of a lot of the confusion around Chaos. It’s a Lords pack, and each of the four Legendary Lords it adds is explicitly aligned with one specific Chaos god – Khorne, Slaanesh, Nurgle, and Tzeentch.
However, these lords are joining the Warriors of Chaos faction, which was originally introduced in the first Total Warhammer. This faction of bandits worships Chaos generally, and their lords have spread Chaos Undivided corruption. These new lords will spread both ‘normal’ Chaos Undivided corruption and the corruption specific to their chosen Chaos god, and have access to some of those gods’ units and mechanics. It’s gotten a bit tricky to know for sure who you’re working for with a given lord.
Creative Assembly says the new lords pack has offered the studio a chance to “reintroduce” the iconic Warriors of Chaos race in a way that adds flavour and mechanical depth to the faction. The new daemon lords, of whom Azazel and Festus have been revealed so far, will offer new ways to play Warriors of Chaos in a way that’s shaped by a particular Chaos god rather than the broad umbrella
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