Total War: Warhammer 3’s Champions of Chaos DLC is about The Chaos Warriors, who were the stars of the very first DLC for Total War: Warhammer back in 2016. Back then, they were a pre-order bonus that was eventually offered free to everyone who bought the game in its first week on sale, and they played differently to the four factions included in the base game. Now, Total War: Warhammer 3’s first DLC sees the strategy game series finally circle back to the faction, which has struggled to keep pace with newer lists.
Creative Assembly tells us Total Warhammer 3 presented the perfect opportunity to finally go back to the Chaos Warriors and correct some shortcomings that the developers did not foresee in the earliest days of the Total War series. Horde mechanics, borrowed from Total War: Attila, were perhaps chief among those.
“Quite frankly, we learned a lot about horde gameplay from Warhammer 1, and we wanted to put that right with the Champions of Chaos pack, going back and addressing Warriors of Chaos in general,” DLC director Richard Aldridge tells us.
In the first Warhammer, the Warriors of Chaos were a destructive force that would storm down from the north in a scripted invasion event in the Old World campaign – highly reminiscent of the arrival of the Huns in Total War: Attila. Playing as one of the three lords included in the pre-order DLC pack, players would run Chaos as a horde faction – they wouldn’t capture settlements, but instead would add ‘structures’ to their moving hordes that unlocked new bonuses and unit types.
“Back in Warhammer 1, when the dwarves and the greenskins had a partition [on the map] that they could interact with, and the Empire and the vampire counts had a partition, people wanted to touch
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