The primary method of victory in Total War: Warhammer III is to campaign through the Realms of Chaos and claim the Soulstones. These will unlock the path to the Forge of Chaos and secure a complete victory.
The four Realms of Chaos in Total War: Warhammer IIII is each represented by one of the four Chaos Gods: Khorne, Tzeentch, Slaanesh, and Nurgle. Each realm is different and has its own challenges. Here’s what a would-be conqueror of the Chaos Realms needs to know.
Around turn 15 or so, the first Chaos Rift will open up in Total War: Warhammer III. They are only up for a limited time and stay open for 15 turns. After that, players will have to wait a fair amount of time for the next Rift to open up, and they are always temporary.
From there, a player just has to move their Legendary Lord onto the Rift, and it will give them a variety of options. They can enter any of the Chaos Realms through any portal, and can also use them to travel to other places for a cost.
The longer the Rifts stay open, the more corruption they spread, and so other units can close them by defeating the guardian units of a Rift.
Far and away, the easiest of the Chaos Realms belongs to Khorne, the Blood God. His realm is a Crucible, where the various factions enter and murder each other, to accumulate “Bloodshed.” Once the Bloodshed meter is full, players can head to the Brass Citadel on the map to claim the Soulstone.
In the four corners of this map, there is also a set of powerful legendary weapons of Khorne himself, but he will only allow the player to have it until they travel to another Realm of Chaos. It will take several battles (about four) to fill the meter.
Before heading to the Brass Citadel, it’s worth it to go pick up one of the four
Read more on sportskeeda.com