While smaller hotfixes for Total War: Warhammer 3 followed its release, more significant changes have been saved for its first major update. That update is now live(opens in new tab), bringing the final game in Creative Assembly's spectacle-strategy trilogy up to version 1.1.0. As well as fixes for bugs like the Alt-Tab crash, it includes some pretty big changes to the campaign mechanics.
Warhammer 3's Realm of Chaos campaign has been divisive, with many players finding the regular intrusion of Chaos rifts an unwelcome distraction, and the penalties for entering them too harsh. They've now been toned down, with the negative traits inflicted when you enter the Realm of Chaos halved, and instead of persisting until your lord chills out in a protected settlement for a while they're now lifted as soon as you finish the rift's survival battle. Daemonic lords also no longer suffer negative traits for entering their own god's realm.
What's more, after you win the survival battle you'll now receive 10 turns of increased income, growth, and control across all provinces, as well as either decreased corruption or an increase to your own faction's particular flavor of corruption if you're playing Chaos. If you want to reduce the number of rifts that open, building upgrades in the Protection chain—which used to increase the chance of your lord losing negative traits—now prevents rifts from appearing in a province.
On the bug-fixing side, an issue with supply lines (the escalating cost for having multiple armies wasn't being removed if an army was disbanded rather than destroyed) has been fixed. So has a bug that prevented one of Slaanesh's tech upgrades, Gift of Slaanesh, from working if you also researched Everlasting Gift, and an
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