Just as in mainstream Borderlands, it didn’t take long for me to find my favorite weapon in a preview playthrough of Tiny Tina’s Wonderlands — Gearbox Software’s mashup of its 13-year-old shooter franchise with an off-the-rails, tabletop RPG actual play. Naturally, I forgot to write its name down.
Whatever the case, in the hands of my character class, it encouraged reloading with ammo still left in the clip. It’s a disposable rifle, which the Borderlands series has done before; once done, you chuck the weapon, another teleports into your hands, and the discarded one blows up for some gratuitous violence. In Tiny Tina’s Wonderlands, the dead rifle summoned some kind of netherworld spirit, which became a sentry gun tossing dark fireballs at nearby enemies.
Considering the abundance of ammo chests that hostile goblins had left in this designated sub-boss showdown area, I started tossing rifles left and right, letting their demonic souls do my dirty work as my ultimate attack and magic spells completed their cooldowns. All this highlighted the most conspicuous evolution of Wonderlands from its predecessor, Tiny Tina’s Assault on Dragon Keep, an unexpectedly popular 2013 add-on to Borderlands 2.
Dragon Keep was, like Wonderlands is, pure Borderlands, running and gunning with some clever dialogue interruptions to let you know Tina was the dungeon master of a bonkers module in the commensurately bonkers Bunkers & Badasses role-playing game. But in Dragon Keep, you’re still running around with Borderlands classes and the main world’s weapons.
Credit to Gearbox’s designers, the creativity and effort behind the weapon skins in Tiny Tina’s Wonderlands sells it as much more than a spin-off. The arsenal is still mainly ranged weapons
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