About a month ago, I had the privilege of previewing Tiny Tina’s Wonderlands, the latest Borderlands spinoff from Gearbox Software and 2K. What I experienced was an entirely new take on Borderlands, something that combined the looter-shooter gameplay we all know and love with RPG-like stats, classes, gear, and more. While the gameplay was fun, the characters and story in the side area I explored were not, and I was worried that this would be representative of the game as a whole.
I’m happy to say that after experiencing much, much more of the game, I can say with certainty that Tiny Tina’s Wonderlands is good. In fact, it’s really good. It doesn’t have the emotional resonance of Tiny Tina’s Assault on Dragon Keep, the Borderlands 2 DLC that holds an almost mythical status and that Wonderlands pulls its inspiration from, but that’s OK. It’s dumb, silly fun, and that has its own intrinsic value.
I’ve stopped expecting the flash-in-the-pan brilliance of Assault on Dragon Keep, and Wonderlands is better for it.
The most immediate difference between Wonderlands and other Borderlands titles is the amount of character customization players are given. Right at the start of the game, players can choose from a variety of physical looks for their character, which go as miniscule as choosing the color of their blush and the pattern on their tunic.
Wonderlands really does feel like an RPG, and it’s brought some of the best traits of the genre along for the ride.
Players are prompted to choose one of six classes and one of several traits for their character before allocating a set number of points into a Dungeons and Dragons-like stat system. I chose the Spore Warden class, which gave me a variety of gun damage and ranged skills to
Read more on digitaltrends.com