Tiny Tina’s Wonderlands makes some very obvious changes to the Borderlands formula, and thus far, those adjustments seem to be hugely popular with fans. The Overworld map suits the game’s upbeat style, the Spells are as powerful as many had hopes they would be, and the game makes great use of its fantasy setting to deliver fresh locations and enemy types.
However, one Tiny Tina’s Wonderlands change that many may not have expected prior to release is the lower drop rate for Legendary weapons. During gamers’ first campaign playthrough, they may only get a handful of Legendary items, which is a far cry from Borderlands 3 and the constant rate at which orange quality items dropped. However, this is a good thing for a few important reasons.
Tiny Tina's Wonderlands Update Addresses Legendary Spells and More
While there is certainly a case to be made in favor of plentiful Legendary drops, as a high drop late allows gamers to try more Legendary weapons, most would agree that Borderlands 3 had them dropping far too often. Seemingly every badass enemy would drop a Legendary weapon of some kind, with gamers constantly getting new versions of the Polybius, ASMD, and other items.
The downside to Legendaries being so common is that they feel significantly less special. Back during the original Borderlands and Borderlands 2, players were able to show off the special weapons they acquired, whether that be a Skullmasher in the original game or a Norfleet in the sequel. When getting a Legendary in those games, a good build felt like an accomplishment that was worth bragging to others about in a co-op session.
Tiny Tina’s Wonderlands restores the reputation of Legendaries by making them drop a lot less than they did in Borderlands 3, and it is
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