Tiny Tina's Wonderlands has arrived, and with it, Borderlands fans have their latest colorful adventure to embark on, albeit with a fantasy twist that turns grenades into spells, psychos into skeletons, and arch-nemeses into fairies and mushroom people. This makeover to Gearbox's long-standing formula also means the game's class system has been tweaked, reimagined, and often just plainly blown up in favor of the game's D&D-inspired world. Need some help picking the right class for you? Don't fret. Here's your complete guide to Wonderlands classes.
There are six character classes in Tiny Tina's Wonderlands at launch, and though some have similarities to Borderlands classes you may recall from past games, none of them are so cleanly equivalent, so they take some getting used to. The classes are:
Before we dive into each class thoroughly, also note that once you get a few missions deep into the game, you'll be given the chance to assign your multiclass. This allows you to attach a second skill tree to your character, giving you four total Action Skills to pull from, in addition to all the added benefits you may unlock in the new skill tree. It's important to think about which classes pair well together, so we've included a section below for each class where we also recommend some seamless multiclass options.
The Stabbomancer is the first class that appears when you see the class menu, and that's no coincidence. It's the de facto solo or starter class and great for beginners or people who haven’t played Borderlands in a long time. Built to deal frequent bonus damage, playing as a Stabbomancer can almost feel like taking a co-op partner with you.
Early skill unlocks focus on melee attacks, movement speed buffs, and amplified
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