A Roblox platforming game called Interval showcases what’s possible on the sandbox game platform when developers invest in stunning graphics and creative mechanics. The game from development studio Titanic in a Bottle lets players manipulate their environments using time-jumping mechanics, reminiscent of Titanfall 2’s iconic Effect and Cause stage.
Interval is notable because it features stunning visual imagery and time-jumping features uncommon on Roblox. By controlling the flow of time, players must stop objects in specific positions so they can traverse the terrain. While the game is essentially a sophisticated take on an obby, which references an obstacle course-type of game popular on the platform, its immersive environment and unusual approach to traditional obby mechanics put it a cut above other Roblox experiences.
The experience is reminiscent of Effect and Cause, which requires players to switch back and forth between the past and present to traverse obstacles and combat enemies throughout the mission. Though Titanfall 2 failed to meet sales expectations when Electronic Arts released it in 2016, many critics revere it as one of the best FPS games of all time.
Roblox has taken notice. At the Roblox Innovation Awards, Interval took home the award for Most Immersive Environment. The game beat the base-building horror game 3008 based on the SCP of the same name and showcase pieces Springs Rock and Druid Sanctuary. Titanic in a Bottle also earned awards for Excellence in Visual Art at the Roblox Developer Conference in 2020 and 2021.
The game represents a departure from the platform’s classic blocky characters and cartoonish animations.
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