World of Anterra is a new indie billed as "Skyrim with pixel art" and it's coming in 2023 - so long as it reaches its funding goal on Kickstarter (opens in new tab).
It's worth pointing out from the offset that, according to its Kickstarter campaign, World of Anterra won't exist unless it reaches its goal of $99,555 by Friday, September 23. At the time of writing, it's sitting at $41,000. I only mention this so you don't get too attached, because I'll be frank with you: I want to live in this game.
The hand-crafted pixel art visuals look like a blend of classic RPGs like Breath of Fire and Trials of Mana and old-school farming sims like Harvest Moon. It might just be me, but watching the trailer for World of Anterra also gives me a pang of nostalgia that reminds me of exploring the seemingly limitless world of Ultima Online.
Beyond its scarily inviting world, I love the idea of a giant, non-linear, open-world RPG like Skyrim done in the style of a top-down SNES game. Developer 81monkeys says you'll explore oceans, continents, regions, castles and towns, mountains, caves, and dungeons, and encounter everything from little insects to "hulking creatures."
Like Skyrim and plenty of other RPGs, World of Anterra lets you wander around a bunch of diverse landscapes, chat with NPCs, cook yourself some grub, and go fishing, and it all sounds really thorough. For example, the developers say "cooking can be as simple as dragging meat onto the fire, or as complicated as combining ingredients in a pan."
Beyond that, you'll also go hunting, collect resources, craft and build cool stuff, go on faery hunts, and do some detective work. Seriously, the deeper you dig into World of Anterra, the more neat interactive stuff you'll find out
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