Metroid 64 never officially happened, but a nostalgic Samus fan is giving us a look at what it might've ended up looking like.
Despite the success of Super Metroid on SNES, the series wouldn't produce follow-ups until 2002's Metroid Prime and Metroid Fusion, released on Gamecube and Game Boy Advance, respectively. Metroid director Yoshio Sakamoto explained in an old archived interview that he couldn't think of a good way to bring the series to N64 and even tried to outsource its development to a third-party developer, but was turned down.
Now, thanks to indie game developer Luto Akino, we can see what a Metroid 64 might've looked like. The fan-made, very unofficial project is still an early work-in-progress, but you can already see a gloriously polygonal Samus Aran rolling around a fairly built-out area shooting at things. You can also hear some sound effects and atmospheric music that sounds perfectly in place with everything else.
At last working in #Metroid64 I adjusted small details, and placed a test texture. There is a bug with the beams direction when Samus is flat against the wall that I need to fix #metroid #F2P #n64 #lowpoly #Nintendo64 #Zelda #unity #unity3d #madewithunity #gamedev #3dmodeling #3D pic.twitter.com/sWBYoTboveApril 26, 2022
A pair of older videos reveal Samus turning into a ball and show the project's targeting system:
Today i going to take me a time in the #Developing because my real job need it but here you have an old video showing the movement of the camera in closed spaces #Metroid #metroid64 #NINTENDO64 #n64 #fangame #F2P #unity3d #unity2d #unity #Blender3d #gamedevelopment #Zelda #Samus pic.twitter.com/GBicaNQljGApril 23, 2022
Old video that show the target system test in Metroid 64. Check
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