For the past two weeks, every time I hop onto Twitch, I’ve found myself browsing through Pokémon FireRed and LeafGreen streams so I can watch people play the classic games in perhaps the most difficult ways possible.
If you’ve played through a mainline Pokémon title before, you’ve probably been able to get through the game without too much trouble. I’m pretty sure all of my friends growing up experienced some variation of just letting their starter carry them to becoming the Pokémon champion. But there’s a community of players making the games dramatically more challenging by applying some form of what the community calls “IronMon” rulesets.
The gist of IronMon is that it’s a really hard randomizer. The pokémon you encounter, their moves, and the items you pick up are randomized, while the pokémon you fight in the wild or those owned by trainers have increased levels. Yes, this means that your starter pokémon will be random, too, so you won’t just pick between Bulbasaur, Charmander, and Squirtle. According to the rules, you even can’t peek at which pokémon are available to make your choice; you just have to walk up to a pokéball and accept what you get. (Though streamers often check the other pokéballs after they’ve already decided which one they’ll pick to see what they might be missing out on.)
IronMon challenges are kind of like Nuzlocke runs but even harder. The standard IronMon rules, to me, sound like an already mind-boggling level of difficulty — what if my starter is a weak Metapod? But the challenge doesn’t stop there. If your pokémon faints, you must release it or put it back in storage, meaning you can never use it again. And on Twitch, I tend to drift to watching a harder version of the challenge, dubbed
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