It’s wild to think that we were talking about Junker Queen in the original Overwatch five years ago — where has the time gone? With the sequel coming into focus and trying its best to justify itself (now as a free-to-play, battle-pass-powered game), the long-time-coming tank hero has stepped “out of the lore and into the light,” as Blizzard puts it.
“Tanks play more aggressively in Overwatch 2,” and as one of the first new characters for the game’s Season 1 launch, Junker Queen has to exemplify that shift. Players can charge into battle, wound their opponents, and stay in the fight with a life-leech passive.
While this trailer sells the overall Junker Queen power fantasy (and has some fun edits), Blizzard also shared an overview of her kit. Some of the values will surely be in flux during the Overwatch 2 beta, but it’s nice to have the ability names down before jumping in.
I want to see a Roadhog main take this kit for a spin. On my team, I mean!
“When Reinhardt was first prototyped, he was able to throw his hammer into the enemy team — an ability that was cool in theory, but awkward in practice, requiring him to go pick up his hammer to defend his team any time he threw it,” said Blizzard. “Despite not making it into Reinhardt’s final kit, this prototype ability heavily inspired Jagged Blade.” Lore-wise, Junker Queen can recall her knife, “Gracie,” using a magnetic gauntlet.
The team also said that Junker Queen could’ve used her axe, “Carnage,” as her primary weapon, but “historically, making a melee hero in Overwatch has come with its own set of challenges.” Case in point, Genji’s Dragon Blade, which ended up becoming his Ult.
I like the idea of Junker Queen’s life-steal passive being fueled by damage-over-time wounds
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