The Walking Dead: Last Mile is not a game in the traditional sense. I was reminded of this several times during the course of my exclusive preview session with the team behind the upcoming hybrid series. Part Facebook Gaming event, part Facebook Watch streaming series, I came away thinking that Last Mile is, more than anything, an intriguing social experiment that comfortably pairs ahead-of-its-time technology with one of the most beloved comic book series in the world.
When The Walking Dead: Last Mile debuts later this year on Facebook, you won't need a controller, console, PC, or even a copy of the game to engage with it. To better understand what sort of experience it will be, you need only understand the play on words in its title. The Walking Dead: Last Mile is itself a MILE, or massively interactive live event.
MILEs have been on Facebook before, such as the Survivor-like Rival Peak. In-season, a MILE is like a 24/7 stream, with major and minor moments unfolding at different hours of the day for months at a time, and where AI-assisted characters live out their days whether you're there to influence them or not.
To interact, players simply need a browser that lets them access Facebook. There, they decide how involved they want to be with the season-long story, whether that means simply watching things unfold like it's an ant farm, participating in the interactive elements like a morning routine--a new Wordle, perhaps--or even making it their new favorite dedicated series, like watching a Twitch streamer for a few hours every day. If players miss a period of Last Mile, they can keep up with the drama via a wrap-up show that will air regularly and give them something like a «previously on» segment.
Rival Peak has been
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