In Soundfall, you play as one of five musical heroes transported to a far-off world to defend music itself from the forces of Discord.
Soundfall is a rhythm-based twin-stick shooter that is procedurally generated to music. Players are thrust into a familiar control setup and visual, that of a top-down hack-and-slash, with one huge twist: actions performed on the beat are way more powerful. Lose the beat, and you lose power.
The result is equal parts frantic and meditative, as players find a balance between keeping track of their enemies and acting in time with the music in a world that grooves and bounces to that same music.
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Soundfall’s heroes–Melody, Jaxon, Lydia, Brite and Ky–are musical geniuses from Earth, transported to Symphonia, the World of Music, via the mysterious Soundfall. Each character has their own special attack and ultimate ability tied to their personal Instrument of Harmony–ancient musical weapons capable of beating back the forces of Discord.
That won’t be an easy task, even for the five of them. The forces of Discord are led by Banshee, Discord’s most cunning lieutenant, and she brings with her a terrifying assortment of Discordians, evil creatures bent on wrecking music wherever they find it. Players will have to defeat the Discordians in each world before music can be saved.
While all of Soundfall can be played solo, with five characters, co-op options are extensive. Soundfall offers remote and couch co-op, and the entire game can be played cooperatively, from the campaign to the free-play mode.
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And not to worry – Soundfall’s loot and levels are player-specific, so if you log in to a friend’s campaign to help them through a tough
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