Yesterday I complained at the lack of interesting horror games (or really, horror games of any variety) on the triple-A scene, and then Supermassive Games went and mugged me off by revealing its most intriguing and horror-infused title yet: The Quarry. In fairness, I made special mention of Supermassive Games being one of the few studios to keep the horror flag flying for games while cinema pushes its boundaries, but it still seems like my prayers have been answered almost immediately. I doubt I’ll play many major horror games this year (mostly because very few studios even make them), but already The Quarry looks to be one of 2022’s most intriguing titles.
I’ve been playing Ghostwire: Tokyo too, and while I can’t say much in this grey area between the preview embargo being up and the review embargo having not yet lifted, it has been a pleasant surprise. However, as an open-world affair, it’s not as tightly concentrated as, say, Alien: Isolation or even The Medium when it comes to its horror offerings. It feels as if Ghostwire and The Quarry will be going head to head for the best horror game of the year, and with the genre having a huge resurgence in cinema, just having two titles duke it out in the gaming sphere feels like a letdown. Worse, two in one year feels like we’re being spoiled, having been starved for the past decade.
Related: The Best Weapon In Alien: Isolation Is The Alien ItselfBack to The Quarry though. My major complaint with horror video games is that horror movies have moved onto ‘elevated horror’, where there’s a story behind the story, where the blood is just a tool for metaphorical storytelling. Supermassive Games has spotted this trend and jumped on it, using House of Ashes to make a commentary on
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