The Nintendo Switch has been on the market for five years. After facing uncertainty from the limitations of third-party developers and consumers during its infancy, it has since boomed in sales.
The popular hybrid device has seen a steady influx of third-party games, many of which are appearing on a Nintendo platform for the very first time.
However, given the portable nature of the Switch, countless gamers have expressed doubt when it comes to many of these titles making it over to the device. Some concerns were valid, especially about the more technically impressive ones, say ID Software's Doom Eternal or Saber Interactive's World War Z.
However, the Switch continues to subvert expectations, even five years later, with more and more "impossible ports" making it over.
So what gives this continued trend of underestimating the tiny machine?
We've seen countless examples that have turned out perfectly fine. 7th gen titles such as The Elder Scrolls V: Skyrim, Diablo 3, and Crysis 3 run pretty well, contrary to initial concerns.
Ports of mid-generational games like Dying Light: Platinum Edition and The Witcher 3: Wild Hunt Complete Edition have notable downgrades, given they're coming over from more powerful systems. However, they're still respectable renditions offering the full-fat console experience on the go.
Even new offerings like DOOM Eternal and Life is Strange: True Colors surprise, and future ports such as No Man's Sky will continue to do so.
All of this just establishes the fact that Nintendo's Tegra X1-driven handheld is in-between PS3 & PS4 in terms of raw horsepower. Of course, it can't run every PS4 title out there, evident with games like Steep being canceled due to technical reasons and others like Control and
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