Stewart Waterson, an artist at DMA Design in the 1990s, is sharing behind-the-scenes stories about his work on the original Grand Theft Auto at Gamerhub. The first in the series explains how he landed the job (an art director saw his work as part of an exhibition and asked to talk to whoever did «all the weird shit»), and how he and coder Ian Johnson pushed for what was originally a driving game Race'n'Chase to be about crime.
Waterson explains the addition of tanks was a turning point in GTA's
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