Over its many games, The Legend of Zelda has been host to a variety of colorful characters from the likes of Sheik, Tingle, Midna, and more, but few are as memorable as Navi, introduced in The Legend of Zelda: Ocarina of Time. Serving as Link's companion through what would become one ofZelda's most iconic entries, Navi is widely recognizable and well-known within the gaming community. However, she is as equally divisive, with many The Legend of Zelda: Ocarina of Time players expressing frustration and annoyance at her unhelpful interruptions, to the point that her cries of «Hey! Listen!» has become a common joke across other games.
While criticisms against her design and implementation are fair, players can be overzealous in discrediting the usefulness and need for a companion like Navi, especially when countless theories have spawned following her departure at Ocarina of Time'sending indicate players' attachment to her. Between her intended purpose and the challenges of new game design, Navi could arguably be described as a necessary evil for Ocarina of Time; the game might not have succeeded as well as it did with Navi, even if Shigeru Miyamoto wasn't a fan himself.
The Legend of Zelda Games Tier List
For as much as Ocarina of Time continues to be one of Zelda fans' favorite games, it was influential not just for the series itself but for gaming in general. With an industry entrenched in 2D gaming formats, the shift to 3D gaming was precarious, but Nintendo appeared to lead the charge with the likes of Ocarina of Time and Super Mario 64. The latter, for example, made the decision to allow the player to control the «camera,» something unheard of in 2D games, leading Nintendo to create a character behind-the-scenes
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