The Last of Us Part 2made waves in the AAA gaming space when it was released in 2020 with its powerfully emotive storytelling, character-driven narrative, and stunning visual design. While it topped Game of the Year charts and took home many awards for a variety of reasons, one way in which Naughty Dog innovated in video game design was through the implementation of next-level accessibility features. It is now looking to continue that with The Last of Us Part 1.
WithThe Last of Us Part 1 now just around the corner, Sony Interactive Entertainment has revealed all the accessibility features making their return in the remake, as well as all the new things opening the game to a wider audience.
The Last of Us Pre-Load Begins Today
A PlayStation blog post lists the new ways that Naughty Dog is striving to push the boundaries of accessibility in The Last of Us Part 1. Firstly, three accessibility presets are made available, allowing a variety of options to be used in tandem, each helping with vision, hearing, and motor functions. Vision accessibility options include a screen radar for pinging nearby enemies, a high contrast display for clearer visuals, and audio cues for combat and traversal. Meanwhile, The Last of Us Part 1 provides a variety of on-screen notifications and subtitle options for those hard of hearing, as well as an array of gameplay assisting functions to help with motor accessibility. While most of these features are already present in The Last of Us Part 2, the ability to toggle a preset is a new development.
Also making a return in The Last of Us Part 1 is the complete customization of controller button mapping and the option to turn button mashing segments into toggles and holds, reducing the need for strenuous
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