Team ICO concluded its trilogy with the long-awaited The Last Guardian after more than a decade of development issues and console jumps. The Last Guardian features a gigantic creature named Trico who doesn't follow obvious prompts given by the player, meaning progress can sometimes be difficult.
Trico can assist the human protagonist across puzzle-platforming sections in The Last Guardian, but the lack of direct tutorials has skewed players' opinions. Knowing which actions reliably influence Trico can avoid frustrating playthroughs for players.
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Despite tutorials being provided at the start of the game for things like movement and calling Trico, learning how to actually control the creature is based on player intuition. Early on, the beast's eyes are one of the first visible cues that determine how Trico is feeling; different colors represent different emotions, and can be a useful hint at what's going on.
The normal state of Trico's eyes are the large black orbs usually visible during normal gameplay, showing that the creature is content and happy.
This can change to a yellow luminous color once Trico notices something eye-catching like a food barrel, or other mesmerizing items that can be located later in the game. In turn, the eyes will turn pink once Trico and/or the boy are being threatened or in pain as an instinctive response.
Being sure to regularly check on Trico's eyes can warn the player of impending danger before it is immediately apparent, but another cue relies on the creature's animalistic grunts and whines. Similar to most domesticated pets, stomping and grunting indicate that Trico is trying to get the boy's attention, which is often triggered by
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