SNK’s new versus fighter has better graphics and multiplayer options, but is it enough to go up against Street Fighter and Mortal Kombat?
At time of writing there seems a good chance that Capcom will announce Street Fighter 6 by the end of the month. Considering the struggles that Street Fighter 5 has endured it will come at a difficult time for the one-on-one fighter scene, with only Mortal Kombat still enjoying mainstream success. There have been a number of great fighting games recently, but the likes of Samurai Shodown and Guilty Gear -Strive- were never going to be big sellers, no matter how good they are.
The same is probably true of The King Of Fighters 15, even though Super Smash Bros. Ultimate has raised the profile of SNK frontman Terry Bogard to previously unseen levels. Nobody seems to have told the developers though, as despite the box art featuring nine different characters none of them are Terry.
That does illustrate two positives about the game though, in that it proves this is not a quick cash-in and that it has such a large number of playable characters that it’s easy for even (relatively) famous ones to get lost in the shuffle.
As you might gather from the rather large number at the end of its name, The King Of Fighters has been going for a long time. For most of the 90s and 2000s it was getting a new sequel every year, with, as you’d expect, relatively little difference between each one. However, rather than an ordinary fighting game the series is essentially SNK’s equivalent of Super Smash Bros. or a Capcom Vs. fighter, in that its roster of characters is primarily made up of cameos from other SNK franchises.
The majority come from either Fatal Fury (from which Terry Bogard originally hails) or Art Of
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