As someone who's given every major fighting game a fair shake over the years, I was excited to jump into The King of Fighters 15 and get a look at the series that many call one of the most technical fighters out there.
Dear god they weren't wrong - The King of Fighters is a traditional, hardcore experience and proud of it. Whether you think that's a good or bad thing will depend on how much time you're willing to invest in it, and how willing you are to play a fighter that's noticeably lacking a few important bells and whistles.
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Even without any extra padding, The King of Fighters 15 has managed to solve one of its biggest issues right out of the gate - its look. KoF14 was notorious for its cheap-looking graphics as it transitioned to 3D models, but none of that is present here and it’s pretty close to Street Fighter 5 or SoulCalibur 6 in terms of visual quality. It’s nothing compared to the sprites featured in older games, but the vibrant colours and animations help give each character a ton of personality and keep the experience upbeat along with the kick-ass electric soundtrack. Special mention has to go to the stages, which are full of fun little details like the Metal Slug POWs in the Sahara level.
Although the graphics discourse is well-known, this is still my first King of Fighters, so the characters and world are completely new to me. Some background research told me that there’s a hell of a lot more going on with its story and characters than you might think. What seems like a simple tournament is actually backed up by characters with powers they can’t control, long-dead names being resurrected, and weird snake
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