It's been a few weeks now since Guild Wars 2 launched its third expansion, End of Dragons. Now, in a lengthy post, ArenaNet has outlined what's next. It's a pretty massive list of upcoming stuff, from the return of the game's first Living World season, to a new story set on a new map in the expansion's Cantha region, and, biggest of all, the confirmation that a fourth expansion will happen.
In addition to rounding up the announcements made in ArenaNet's post, I also got the chance to send some questions to Guild Wars 2's game director, Josh Davis, about what's being teased.
Currently, there's a gap in Guild Wars 2's story—players skip straight from the vanilla campaign and onto Season 2 of the Living World updates. An NPC in the main city of Lion's Arch summarises the events of Season 1, but, thanks to how it was released—in time-limited updates, many of which were set on the open world map itself—the story itself no longer exists.
This year, ArenaNet is bringing that story back, permanently, and integrating it properly into players' story journals. «We'll be combining the key story moments and experiences of Living World Season 1 into five episodes that will be released throughout 2022,» writes ArenaNet in their announcement post. «Our goal is to provide a cohesive bridge between the personal story and Living World Season 2 and give players the opportunity to earn many of the legacy achievements and rewards that have been unavailable all these years.»
The first episode—called Flame and Frost—comes out on April 19. Episode 2 will release a month later, on May 24. The season will end with Battle for Lion's Arch—and will introduce a new Strike Mission (and Challenge Mode), presumably based around the titular battle, which,
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