Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game.
From Elizabeth Hargrave, the designer of the worldwide phenomena Wingspan, comes The Fox Experiment, a game where you will take the role of a scientist and breed your domesticated foxes.
Elizabeth Hargrave games—Tussie Mussie, Mariposas, and Wingspan—are widely regarded as examples of her talent as a game designer. The Fox Experiment is no exception to the rule based on what we have seen. Hargrave is trying to outdo herself, isn’t she?
The designer adapted The Fox Experiment from real-life events. Based on the Belyaev-Trut Experiment in Novosibirsk, Siberia, worldwide scientists attempted to domesticate wild foxes by allowing them to interact with people and then selected the ones who responded well to breeding.
In The Fox Experiment, select fox parents and breed puppies that combine the best traits that foxes will start to display during the experiment. New breeds will begin showing to wag their tails, bark, and whimper in response to their owners; their ears may stay floppy as they age, and spots may appear. Foxes will become friendlier with each new breed. Progress your research and studies making discoveries, earning prestige, and gaining the attention of patrons. During five generations, your pups will grow to become parents themselves, and the experiment will progress with the aim of breeding foxes domesticated as other animals are.
Some minor notes are worth mentioning. This game was played and previewed online. The final game rules are still not ready and may undergo minor changes before the game is released. The final components may differ from the “virtual” components.
The Fox Experiment
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