Rick Sanchez has finally arrived in MultiVersus. His many inventions put him in the game’s Mage category, since he can fire lots of projectiles, summon help, buff his allies, and debuff his enemies. With all that going on, figuring out which perks have the most synergy can be tricky. Luckily we have a breakdown for you right here.
Related: How to play Rick in MultiVersus – Moves, strategies, perks, and more
Rick’s Leveling PerksEvery character in MultiVersus has a set of perks they can unlock as they level up. Rick’s list is as follows:
Coffeezilla (Level 2)Gravity Manipulation (Level 4)Equip Ally Perks (Level 6)Painted Target (Level 7)Squanchin’ Pyrotechnics (Level 8)Perk Training (Level 9)Hephaestus, Who? (Level 10)Armor Crush (Level 11)Bit of a Stickler Meeseeks (Level 12)Clear the Air (Level 13)Rick’s Signature PerksAdditionally, at least two leveling perks are unique to each fighter. Rick actually has three, and they are:
Squanchin’ Pyrotechnics (Level 8)Hephaestus, Who? (Level 10)Bit of a Stickler Meeseeks (Level 12)Squanchin’ Pyrotechnics is generally the one you want to go with: it adds fire effects to projectiles that go through your portals, and the Portal Gun is the core of Rick’s move set. Alternatively, those who summon Mr. Meeseeks often can get a lot of use out of Bit of a Stickler Meeseeks. Hephaestus, Who? is a little less useful since it only adds a grab to Rick’s whip attack.
Best Perks for RickGiven the wide effects in Rick’s move set, there are a few things to keep in mind when selecting your perks. Projectiles and debuffs are good things to focus on, but remember that a lot of your key moves have cooldowns. As such, anything that can reduce your wait time is also a wise choice.
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