Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here.
The world is ending and no one seems to be helping. Things are in disarray. The outcomes look bleak. You have been called upon to end this invasion of big monsters. Do you have what it takes? In The Bad Karmas and the Curse of the Zodiac (henceforth The Bad Karmas for brevity), you and up to three other players will take on an array of bosses who embody aspects of the Zodiac signs. It won’t be easy, and working together will be key. In today’s preview, I’ll be covering two things: The Bad Karmas and the technology running alongside the game, the Teburu system, both of which are developed by Xplored.
The goal of The Bad Karmas is to defeat the Zodiac before all your characters die. Each character has a unique role in helping the team. The Defender, who wields a shield and shotgun, is the healer for the group; the Demolisher, brings the pain with his ax and is the tank; the Assassin is the stealthy rogue who can jump in, smack smack smack, and jump out; and the Sharpshooter deals damage from a distance with her bow and is decked out in pink, making even Bret the Hitman Hart jealous.
According to the developers, each boss in The Bad Karmas will present a different challenge and fighting style, so your approach will have to adapt. During my preview, I was only able to play against Aries, but I’ve been told that all twelve Zodiacs are planned for the game. Additionally, there will be a story-driven campaign mode, where you’ll be able to level up your heroes, as well as a standalone skirmish mode. If that interests you, be sure to keep
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