Today we lost rock legend Meat Loaf, and while he didn't make much of an impact on the world of video games, he did star in one. In 2004, someone at Vivendi decided it would be a good idea to adapt David Fincher's Fight Club—released five years earlier—into a video game. Based on Chuck Palahniuk's dark, existential novel, Fight Club is a story about disaffection and raging against capitalism, making it a perfect vehicle for *checks notes* a beat-'em-up featuring the lead singer of Limp Bizkit?
Fight Club was, along with 50 Cent: Bulletproof, one of only two games developed by Scottish studio Genuine Games. The developer also contributed to Ratchet & Clank and EA boxing sim Knockout Kings, but Fight Club was the first time it tackled a project entirely on its own. It's a combo-based fighting game with three combat styles: grappler, brawler, and martial artist. As you might expect, it's less about disillusioned men who are frustrated with their perceived emasculation by society, and more about punching.
Related: The Bizarre Story Of Rockstar's Austin Powers Kart Racer
It reflects the marketing for the movie, which David Fincher was reportedly unhappy with, rather than the film itself. Unsure how to sell such an offbeat film, Fox focused on the violence and fight scenes in trailers—as well as a lot of lingering shots of Brad Pitt with his top off, for obvious reasons. Writing in his book ‘What Just Happened? Bitter Hollywood Tales from the Front Line’, producer Art Linson described the marketing campaign as "ill-conceived and one-dimensional" and blamed it for the film's poor box office performance.
That's a good way to describe the game too. In it you play as a man searching for Tyler Durden, joining his fight club to get
Read more on thegamer.com