MultiVersus, Warner Bros.’ surprisingly great take on Super Smash Bros that released in open beta today, is already dropping the nerf hammer(opens in new tab) on its most hated character. After a week of domination, Taz the Tasmanian Devil is receiving a significant downgrade aimed at making him less frustrating to play against.
To the many who bought into MultiVersus weeklong early access preceding open beta, Taz’s dreaded side-special tornado move (the one he does in all the Looney Tune shorts) has been the stuff of nightmares(opens in new tab): every few seconds, Taz can become a hard-hitting, all-encompassing, mobile hurtbox who deals a ton of knockback. The move had significant priority over opponent counters. Miss your dodge, and you were almost guaranteed to get comboed for three or four hits. In a patch released this morning, developer Player First Games dialed back his signature move.
“If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.”
In the long term, Player First plans to transition Taz’s tornado to a cooldown move, but it wants to be careful about deemphasizing Taz’s most recognizable attack. “The tornado is Taz's signature move so we want to keep it as one of his most powerful attacks.”
I haven’t had a chance to try the Taz changes for myself yet thanks to the server outages(opens in new tab) affecting MultiVersus the morning of its open beta launch, but the game’s burgeoning Reddit community has been quick to react to Player First's launch day cocktail of
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