Stray is virtually impossible to dislike. Prowling the streets of a post-apocalyptic walled-in city and aided by a talkative drone bot, you play as a ginger tabby cat who spends his time snoozing, solving puzzles, and evading bloodsucking rodents on a mission to reopen the cement skies above.
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Beneath the soft ginger fur and neon-lit landscapes is an inherently dark, gritty core. Your quest is governed by the inspiring notes of The Outsiders - the last remaining creatures who once lived beyond the city's confines. But who are they, and can we piece their stories together using context clues?
This feature contains spoilers for the ending of Stray - read at your own risk!
Momo is the first Outsider you meet on your journey back to the surface. His rooftop apartment in The Slums is indicative of his character; with twinkling Christmas lights adorning the curtain rails as a nod to the faded memory of human traditions, Momo is ready to surrender all hope of escape as the last remaining Outsider in this neck of the woods.
Like his fellow robots, Momo wears human clothing. His straw rice paddy hat is a tacit link to the game's aesthetic inspiration of the Kowloon Walled City of Hong Kong, as are the tightly-packed residential buildings and boxy air conditioning units which, for a city of cyborgs, are probably defunct.
Eccentric Momo is the one Outsider whom you spend the most time with, aside from B-12 if you count him (which, for the purposes of now, we do). He helps you find your footing in the confusing streets of the Slums, talking to the locals and learning snippets about the world around you which sees both the cat and Momo as suspicious, foreign bodies trapped somewhere in between belonging
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