Have you ever wondered what it’s like to run around a neon city as a cat? No? Well, you won’t have to worry about that again with Stray. After falling down the depths below, an orange tabby explores a sealed city infested with flesh-eating organisms and populated by robotic individuals known as Companions. In what started as simply trying to reach the surface to rejoin your cat pals, Stray turns into an emotional quest to help a new civilization rise.
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The cat’s journey is full of dangerous obstacles like Zurks and Sentinels, but some puzzles require a bit more brain power. After helping Momo attach the transmitter to the top of the tower to boost the signal to reach the Outsiders, B-12 and the cat need to fix a tracker to find Doc. This guide will help you locate the tracker and tell you how to fix it.
Once you’ve attached the transmitter to the tower, you’ll take the pulley system back down to the Slums. When you return to Momo’s house, the Companion won’t be home but a note on the TV will direct you to the Duffer Bar. Leave Momo’s house via the window and make your way to the bar; if you’re standing in front of the Guardian with the music-playing Companion on your right-hand side, walk forward down the stairs toward the red neon sign and you’ll find the bar. Momo will be waiting for you just outside the door.
Momo will briefly get a signal from Zbaltazar, who instructs them to travel through the Sewers to reach them. After the signal dies, a Companion named Seamus says you’ll never survive the Sewers and leaves the bar. It turns out, Doc is Seamus’s father, and the Companion feels betrayed, left behind, and depressed by his father’s disappearance.
Momo suggests
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