As a hybrid MMORPG and RTS game, Foxhole has chosen for itself a unique set of challenges. Perhaps the biggest of these is the question of getting players to run the logistics side of a massive war – how do you make it fun and interesting to do the ‘boring’ work of producing and transporting the gear that the frontline soldiers need to keep fighting? Surprisingly, Foxhole seems to pull that off, and the massive Inferno Update that arrives alongside its departure from Early Access on September 28 makes the logistics game even more compelling.
In Foxhole, thousands of players cooperate as individual soldiers fighting for control of an enormous map. Each bullet, each artillery shell, and each uniform must be produced and transported to the place where it’s needed, and through Foxhole’s Early Access phase, all this production has happened in factory towns well back from the front lines.
To date, players have worked in and around these towns, scavenging resources and staffing the factories where they produce the equipment, then driving it up to the front in trucks or ships. The new Inferno Update adds some important new layers to this side of the game: now, players can build facilities outside the established towns, choosing new locations for industrial plants and shipping ports.
“What these do is they extend the capability of the normal logistics towns, and allow you to scale up past what the original logistics towns are able to do,” Foxhole’s creator Mark Ng tells us. “Now, they don’t replace them – there are still a lot of things that you can only do at the logistics towns. But at the player-built logistics spaces, they’re able to build new things that you can’t build at the fixed towns.”
One of those new things is
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