The first contract players receive in Stoneshard is randomly chosen from a handful of quests. One of them is called “Captive Emissary”. The objective is simple: rescue a captured emissary from the den of the ne-er-do-wells that captured him.
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Stoneshard however joins a long list of richly-detailed survival RPGs where simple tasks prove to be surprisingly difficult to complete. It takes more than blindly following map markers to complete this quest, and a little preparation goes a long way.
As soon as the quest is accepted, it starts counting down a 4-day time limit. So, rather than pick up this quest, players should start by completing some side quests around town if they haven't already. The blacksmith, Jebar, offers a quest to gather swords, and the herbalist, Frid, offers another to collect some herbs.
After attaining at least level 2, go around town to pick up some equipment. Consider grabbing the following items:
Once properly prepared, head to the largest building near the center of town. Odar is on the top floor, scribbling in this ledger. He gives the player one of four quests: «Hapless Peasant», «Captured Merchant», «Captive Emissary», or «Stolen Goods».
If he sets the player on «Captive Emissary», he describes the situation and asks the player to go liberate the emissary from bandits. The actual name of the den is randomized, but it’s a bastion on the map.
The road to the bastion is fraught with perils. There are bandits, wolves, snakes, boars, and bears. Be weary of the zero and four-legged threats at this point in the game. They can be taken down, and it is possible to skin animals in Stoneshard for pelts, but they are quite a challenge. At level
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